Display Name = "Chaos Realm: Chaos 1st Layer"
Parallax Name = "StarlitSky"
Note = "<背景1:Desert,DarkSpace>\r\n<背景2:Stone2,DarkSpace>\r\n<背景3:DirtCave,DarkSpace>\r\n<背景4:DemonicWorld1,DarkSpace>\r\n<背景5:Lava2,DarkSpace>\r\n<背景6:GrassMaze,DarkSpace>\r\n<背景7:RockCave1,DarkSpace>\r\n<背景8:CobbleStones1,DarkSpace>\r\n<背景9:IceMaze,DarkSpace>\r\n<背景10:DecorativeTile,DarkSpace>\r\n<背景11:Factory1,DarkSpace>\r\n<背景12:CobbleStones2,DarkSpace>"

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 90, 42, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 90, 42, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 90, 42, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 53, 54, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 949, 13, 15, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Switch2\", @pitch=150, @volume=80)"])
    ControlSwitches([3333, 3333, 0])
    PlaySE(["RPG::SE(@name=\"Collapse2\", @pitch=150, @volume=80)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This feeling is... it seems like I've unlocked some kind of device."])
    ShowText(["I hope I can move forward now."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Switch2\", @pitch=150, @volume=80)"])
    ControlSwitches([3331, 3331, 0])
    PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["When I pressed the switch, the ground trembled violently!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It seems something happened on the nearby floor."])
    ShowText(["I think some kind of mechanism has been unlocked..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3397, 3397, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos B-2' point..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos B-2' point..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3396, 3396, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos B-1' point..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos B-1' point..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3398, 3398, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos B-3' point..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos B-3' point..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3394, 3394, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos A-1' point..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos A-1' point..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3395, 3395, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos A-2' point..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos A-2' point..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3358, 3358, 0])
    ChangeItems([4272, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3356, 3356, 0])
    ChangeItems([879, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3360, 3360, 0])
    ChangeItems([4006, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3361, 3361, 0])
    ChangeItems([933, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3359, 3359, 0])
    ChangeArmor([4021, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3362, 3362, 0])
    ChangeItems([2130, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3364, 3364, 0])
    ChangeItems([3928, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3365, 3365, 0])
    ChangeItems([908, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3363, 3363, 0])
    ChangeArmor([4104, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3366, 3366, 0])
    ChangeArmor([4108, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3368, 3368, 0])
    ChangeItems([922, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3367, 3367, 0])
    ChangeItems([935, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3370, 3370, 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3372, 3372, 0])
    ChangeWeapons([4441, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3369, 3369, 0])
    ChangeItems([2235, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3371, 3371, 0])
    ChangeItems([2955, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3357, 3357, 0])
    ChangeArmor([1690, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3348, 3348, 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3349, 3349, 0])
    ChangeItems([927, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3350, 3350, 0])
    ChangeItems([2610, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3351, 3351, 0])
    ChangeItems([3278, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3352, 3352, 0])
    ChangeArmor([1053, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3354, 3354, 0])
    ChangeItems([912, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3353, 3353, 0])
    ChangeArmor([4459, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3355, 3355, 0])
    ChangeWeapons([4838, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Chaos's Phantom>"])
    ShowText(["This is the Chaos Domain..."])
    ShowText(["Worldly beings will be eliminated..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["An illusion that has downloaded information on Adramelech."])
    ShowText(["Chaos shall return to chaos...!"])
    BattleProcessing([0, 2549, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Since the switch in Section A has been pressed, this Section B is also clearable."])
    ShowText(["The objective here is to press the Alice Route switch."])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you proceed this way, there's a treasure chest..."])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The proper route is this way..."])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Let's keep moving upward..."])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This time, let's head to the left..."])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest at the end... Do you see it?"])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Next is the forest zone."])
    ShowText(["Please enjoy the beautiful nature."])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["You can cross here."])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Oh, there's a treasure chest here."])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Let's head to the upper left."])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, this way..."])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If there were a bridge here, we could move forward."])
    ShowText(["Head to the upper left and activate the mechanism."])
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Cross this bridge and proceed downward."])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a dead end, but there's a treasure chest here."])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3332, 0])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["First, proceed to the upper left as is..."])
      ShowText(["The mechanism to open the path is ahead."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3332, 0])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["You can see a newly placed bridge just to the lower right."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3332, 0])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["Let's activate the mechanism in the small room ahead."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3332, 0])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["The bridge is in place, so you should be able to move forward."])
      ShowText(["Let's head back down."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, let me guide you to the lava zone."])
    ShowText(["Since the switch in Section A has been pressed, the lava has cooled and is now passable."])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest along this path."])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["It seems there's a treasure chest ahead."])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest here as well."])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The proper route is this way."])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a side path, and there's a treasure chest here."])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The vast desert is a feast for the eyes, isn't it?"])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 1, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a treasure chest... and quite a big one at that!"])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The proper route is this way."])
    ShowText(["The target mechanism should be nearby."])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest here... you can see it, can't you?"])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A treasure chest is waiting for you here."])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Let's proceed to the lower left as is."])
    ShowText(["There's a treasure chest in the lower right as well."])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["An enemy is blocking the path just below."])
    ShowText(["Beyond that, there's the objective lever."])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 1, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Ahead, there's a luxurious treasure chest."])
    ShowText(["It's worth checking out!"])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["One of the Alice Route's laser gates will be deactivated."])
    ShowText(["With this, the work in Section B is complete."])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Escape from Section B using the warp crystal."])
    ShowText(["Let's return to the original route."])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3331, 1])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["This is Chaos Section A."])
      ShowText(["What needs to be done here is to press the Section B unlock switch."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3331, 0])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["This is Chaos Section A."])
      ShowText(["The Section B unlock switch has already been pressed, so there's nothing to do."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The route to clear is this way..."])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest here."])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Whether you go up or right, the destination is the same."])
    ShowText(["However, the upper route has a treasure chest along the way, so the upper path is the only choice."])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["It's a treasure chest, don't forget to grab it..."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The proper route is this way..."])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Proceed downward as is."])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This seems to be a dead end with nothing here."])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest here."])
    ShowText(["Also, make sure to check that jar over there."])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["As expected of the final dungeon..."])
    ShowText(["There are plenty of great treasure chests lying around."])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest here as well..."])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Pressing this switch will make Section B passable."])
    ShowText(["Collect the surrounding treasure chests, and the work in Section A will be complete."])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A gold treasure chest!"])
    ShowText(["Surely you won't miss this one... right?"])
    Empty([])
